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  • Main Page

    * [[Campaign Overview]] * [[History | Tales of Ages Past]] * [[Geography | Map of the World]] * [[Races | People of Such Variety]] * [[Magic | The Law of the Arcana]] * [[Religion | Faith and Fervor]] * [[Rules | The Play's the Thing]]

  • Campaign Overview

    Some games go to extraordinary lengths to breathe life into the setting. Intricate histories, authentic economies, lifelike ecologies, and careful chains of causes and effects create a world that actually makes more sense than our own. This is not …

  • Rules

    * [[Abilities]] * [[Statistics]] * [[Races]] * [[Classes]] * [[Skills]] * [[Feats]] * [[Equipment]] * [[Magic Items]] * [[Combat]] * [[Repartee]] * [[Magic]] There are a number of important changes to the rules. While the basic rules at "d20 …

  • Classes

    There are a number of classes available to characters. They fall into three categories: base, expert, and master classes. Base classes are the most common ones, covering the broad archetypes, such as [[Fighter | fighter]] or [[Wizard | wizard]]. Expert …

  • Races

    The races in Charovnye are many and varied. While humans are currently the most powerful, they are merely one of the more numerous races. Humans, indeed, make up only approximately 20% of the population of sentient beings. Listed below are some of the …

  • Magic

    Magic comes in an infinite variety of forms. A gifted few are able to channel internal energy to create spectacular, if ephemeral, effects. Those with fey blood are particularly adept at this, often being born with a talent they can use as intuitively as …

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