Races

The races in Charovnye are many and varied. While humans are currently the most powerful, they are merely one of the more numerous races. Humans, indeed, make up only approximately 20% of the population of sentient beings.

Listed below are some of the more common races that a PC may choose.

Human – Humans are as we expect them to be. They are primarily known as adapters, able to live in any conditions and turn the efforts of other races to practical purposes.
Chimai – The chimai are monkey-like humanoids that live almost exclusively in the trees. Their feet are as dextrous as their hands, and they have prehensile tails.
Goblin – These small, nearly feral humanoids have a unique knack for bonding with animals. Each tribe has a chosen totem, and the totem serves them well.
Squach – The largest of the humanoid variants, squaches are primarily known for being exceptionally strong, exceptionally hairy, and exceptionally stupid. The last is unfair, and typically wrong.
Feylin – The feylin are the children of one of the other races and a faerie creature. There are a number of sub-races, but they all generally look like a miniature (foot tall) version of the original race, with delicate features, insect’s wings, and strange coloration.
Geist – Invisible, incorporeal beings that are best described as living force. Left in their natural state, their lifespan is less than a season. Bound to an object, though, they can live as long as the object does. Such objects can include automatons, airships, dancing swords, or, in the case of “wild” geists, amorphous collections of litter.
Kobold – Kobolds are small, four-armed creatures that seem to combine the worst traits of draconic and humanoid races. While their complex society is comprised of a number of castes, they are primarily known for two. The tinker kobolds are known for building intricate, tortuous, dangerous, and occasionally effective devices. Common kobolds are known for breeding like rats, eating voraciously, and having absolutely no sense of fear or self-preservation.
Drake – The great dragons are immortal, but even immortal beings are once young. Though “young” may still be centuries old.
Draurg – As with all draconic creatures, the draurg have six limbs. The lower two pair, however, have evolved into powerful legs with a strong resemblance to those of bulls. A thick, sinuous torso rises from the forward hips, carrying strong arms and a typically draconic head.
Makluk – The makluks are relatives of the mighty dragons who are known as miners and craftsmen. Their six arms enable them to cling to the walls and ceilings of their caves, and their powerful claws allow them to carve through solid rock at an astounding rate.

Races

Charovnye samldanach